Middleware for Interactive Entertainment 2011

The last few years have been tough for some middleware makers as significant changes have hit the market. Game developers formerly reticent to embrace casual and mobile games made huge moves into the market, and the trends towards bigger budget AAA titles meant fewer highly immersive games were made than in the past. What does this mean for the middleware market? How will middleware makers increase revenue with fewer big budget games, and a flood of lower budget casual and mobile games. What will development of intelligent televisions and networks mean for middleware technology and spending?

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