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Economy Provides Silver Lining to 3D Modeling and Animation Tools Market
Acacia expects the market for modeling and animation tools to rebound quickly, culminating in 6.2% growth over the next five years
Vancouver, WA - January 28, 2009 - Spending on 3D modeling and animation tools will increase from $338.3 million to $429.7 million, growing an average of 6.2% over the next five years according the latest study on 3D content creation tools from Acacia Research Group. As entertainment segments such as film and gaming become saturated, the modeling and animation industry will find additional growth in the design segment.
“3D content creation tool makers will be rewarded with new spending in segments where cost-cutting is the only means of surviving in today’s market,” said Christine Arrington, Senior Analyst at Acacia Research Group. “Applications such as pre-visualization, digital prototyping, and virtual locations will allow many industries to save time and money in the product design process.”
Although the film and game segments are saturated, toolmakers will be able to find new opportunities as more of the film production pipeline is converted to digital production. The game segment will be a challenge as publishers focus on existing franchises, putting investment in new original games and talent on hold until consumers loosen their wallets.
The design segment will offer toolmakers growth opportunities as product designers and developers look for ways to eliminate spending in the design process. 3D modeling and animation packages that can help designers move from expensive prototyping processes will see new users appearing in a broad range of industries.
About 3D Content Creation 2009: Modeling & Animation Tools Acacia’s 3D Content Creation 2009: Modeling & Animation Tools takes an in-depth look at revenue generated from the key segments in the industry. Forecasts include the revenue outlook from the game, film, broadcast/other, design/other, and education segments. Forecasts for modeling and animation tools are broken down into the categories of tier-one ($1,000-plus tools), tier-two (sub-$1,000 tool), and specialty tools and plug-ins. Further analysis of each industry segment is included with a breakdown of the number of games and films made each year, plus the number of artists and animators working in those industry segments. Five-year forecasts include revenue, unit sales and installed base.
This market study (57 pp. 27 charts, 25 tables) is priced at $3,000 for electronic (PDF) and print (single copy). Site licenses are available for $4,500 and include three printed copies, intranet posting privileges, and unlimited internal distribution. 3D Content Creation Tools 2009: Modeling and Animation is available via the company’s web site at www.acaciarg.com. Journalists working on related stories may contact Christine Arrington for quotes, additional data points, and charts and tables.
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