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AcaciaGame Development Market Trends
Acacia Research Group Breakfast Seminar

Date/Location
Game Developers Conference
8:00 am - 12:00 pm, March 6th, 2003
Gold Room, Fairmont Hotel
San Jose, CA

Sponsored By: Alias
NXN
Event Summary
Acacia Research Group
hosted its fourth annual breakfast session on key game development market trends. This year Acacia presented two lively panel sessions on the future of game platforms and development tools with expert panelists from companies including Alias|Wavefront, Criterion Software, discreet, i3Dimensions, Intel, Khronos, Metrowerks, Microsoft, NXN Software, and more. Additionally, the event featured a special keynote address (“Expectations for the Tools and Middleware Industry from a Console Maker”) by Teiji Yutaka of Sony Computer Entertainment Inc. and demonstration sessions from select companies.

Registration
Registration for this event is closed.

Program
8:00 Coffee & Pastry Service
8:15 Opening Remarks - Michael Arrington, Acacia Research Group
8:20 Keynote - Teiji Yutaka , Vice President/Software Development Center, Sony Computer Entertainment, Inc.
  Expectations for the Tools and Middleware Industry from a Console Maker - Software perspectives from the viewpoint of a game console manufacturer on the present state of tools and middleware in game development, with a look at technologies that are needed for the future.
8:50 Advances in Gaming Hardware: Consoles, PCs, & Beyond
  After years of talk the technology to bring gaming to many platforms beyond the PC and Game Console is here. How quickly will these components reach consumers? How is gaming on handhelds being received in different geographies? Will consumers ever want to play games on STBs, or is it just wishful thinking?
 
  • John Griffin, Lead Technical Consultant/Game Developer Relations, Dolby Labs
  • Anil Sabharwal, Director/Business Development, i3Dimensions
  • Robert McNair , Director/Handheld Graphics Operations, Intel
  • Neil Trevett, Secretary, Khronos Group
  • Mike Pell, Lead Program Manager/MSN Mobile, Microsoft
10:00 Break
10:10 Demonstration Sessions
 
  • Alias|Wavefront
  • NXN Software
10:45 Pipeline Productivity: The Integrated Tool Chain in Game Development
  Game development processes are continually being enhanced not only by improved features in 3D modeling & animation software, but by the introduction of new tools designed to increase efficiency. But when accessing your debugger, game engine, animation tools, motion capture data or digital asset management software requires you to take sidesteps in order to reap any benefits, the efficiency gains are diminished. This panel will discuss how the game industry's acceptance of tools and middleware will lead to the logical next step, tool integration.
 
  • Geoff Foulds, Games & Interactive Marketing Manager, Alias|Wavefront
  • Adam Billyard, CTO, Criterion Software
  • Jeff Yates, Director/3D Software Development, discreet
  • Brian Gildon, Director/Entertainment Platforms, Metrowerks
  • Gregor vom Scheidt, CEO, NXN Software
12:00 Closing Remarks - - Michael Arrington, Acacia Research Group