September 8, 2008




Hovr Launches Free Mobile Gaming Community ...
2/26/07 — Forbes.com
Mobile Gaming Communities on the Rise ...
2/26/07 — Wireless Week
Hovr Gets Off the Ground ...
2/26/07 — Game Daily Biz
Hovr Launches Free Mobile Gaming Community ...
2/26/07 — GameZone Online


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Middleware for Interactive Entertainment 2008
Single License $2,750.00|Site License $4,125.50

Acacia's Middleware for Interactive Entertainment 2008 again addresses three very distinct markets for middleware products used to create interactive entertainment applications. This comprehensive market study covers game platform middleware, mobile middleware, and interactive television middleware, a total market set to grow at an annual average of 11% from just over $966 million at the end of 2008 to more than $1.6 billion by the end of 2013.

Included in this study are five-year forecasts for game, physics, network, and artificial intelligence engines, plus the market for third-party game middleware solutions versus in-house spending by publishers and developers on their own proprietary solutions. Forecasts for mobile middleware are provided for 2D versus, 3D solutions, and in-house vs. third-party. Interactive television forecasts include standards-based versus proprietary, and by pay television distribution method.
Also included in the study are five-year forecasts of device shipments and installed base. Information on game development trends including number of games developed and launched each year, development budget forecasts, revenue from mobile games, and more. The first results from Acacia’s Tools and Middleware Titles Database are revealed in this edition of Middleware for Interactive Entertainment.

Middleware for Interactive Entertainment 2008 contains 99 pages of analysis and includes 18 tables and 27 charts and figures. Also included is an appendix with details on middleware vendors including: AGEIA (Nvidia), Anark, Acrodea, BigWorld, Dolby, DTS, Emergent, Engenuity, Epic Games, Exit Games, GameSpy, Havok (Intel) , HI Corp., id Software, IDV, ICTV, Kynogon (Autodesk) , Microsoft Corp., NaturalMotion, NDS, Nokia, Ocean Blue, OpenTV, Orca, Qualcomm, Quazal, RAD Game Tools, RealNetworks, Scaleform, Stottler Henke, Sun Microsystems, Virtools, and many more.

As a key decision maker you will find this data a crucial aid in steering a true course in this competitive market. The report is intended for marketers, project and product managers, and executives in the entertainment content production market.

This comprehensive study is priced at $2,750.00 for electronic (PDF) and print (single copy). Site licenses are available for $4,125.00 and include three printed copies, intranet posting privileges, and unlimited internal distribution. To purchase Middleware for Interactive Entertainment 2008 just selectsingle licenseorsite license- or send an and we will contact you about purchasing. Individual sections of this report are also available for purchase separately. Please contact us for pricing.
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