Acacia Research Group

March 10, 2010




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Middleware for Interactive Entertainment 2009
Single License $2,750.00 |Site License $4,125.50

Order a Single-User License Order a Site License Acacia's Middleware for Interactive Entertainment 2009, now in its fifth edition, addresses three very distinct markets for middleware products used to create interactive entertainment applications. This comprehensive market study covers game platform middleware, mobile middleware, and interactive television middleware.

Included in this study are five-year forecasts for game, physics, network, and artificial intelligence engines, plus the market for third-party game middleware solutions versus in-house spending by publishers and developers on their own proprietary solutions. Forecasts for mobile middleware are provided for 2D vs, 3D solutions, and in-house vs. third-party. Interactive television forecasts include standards-based vs. proprietary, and by pay television distribution method.

Also included in the study are five-year forecasts of device shipments and installed base, information on game development trends including number of games developed and launched each year, development budget forecasts, revenue from mobile games, and more. This edition also incorporates data from Acacia’s Tools and Middleware Titles Database, which tracks game titles and the tools and middleware used to create them.

Middleware for Interactive Entertainment 2009 contains 95 pages of analysis and includes 17 tables and 30 charts and figures. Also included is an appendix with details on middleware vendors including: 3DVia, Autodesk, Acrodea, BigWorld, Dolby, DTS, Emergent, Epic Games, Exit Games, GameSpy, Havok (Intel) , HI Corp., id Software, IDV, Microsoft Corp., NaturalMotion, NDS, Nokia, Ocean Blue, OpenTV, Orca, Qualcomm, Quazal, RAD Game Tools, RealNetworks, Scaleform, Stottler Henke, Sun Microsystems, Trinigy, Unity, Xaitment, and many more.

As a key decision maker you will find this data a crucial aid in steering a true course in this competitive market. The report is intended for marketers, project and product managers, and executives in the entertainment content production market.

This comprehensive study is priced at $2,750.00 for electronic (PDF) and print (single copy). Site licenses are available for $4,125.00 and include three printed copies, intranet posting privileges, and unlimited internal distribution. To order Middleware for Interactive Entertainment 2009 just selectsingle license or site license - or send an and we will contact you about purchasing. Individual sections of this report are also available for purchase separately. Please contact us for pricing.